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  • ‘Proud to be PRIMET’

    Computing

    Year 7

    Students will begin by exploring the fundamental areas of Computing that form the basis of digital literacy and technological understanding. The curriculum will cover e-safety, where students learn how to protect themselves and others online, understand digital footprints, and develop responsible online behaviours. Through communication tools, students will discover how technology enables collaboration and information sharing in both personal and professional contexts, exploring platforms such as email, cloud-based tools, and digital workspaces. 

    The programming unit will introduce students to the principles of coding and computational thinking, helping them to understand how algorithms work, develop logical problem-solving skills, and create their own simple programs. In computer hardware, students will gain an insight into how computers function by identifying the key internal and external components, understanding how data is processed, and recognising the importance of different types of hardware in everyday technology. 

    Finally, the animation unit will encourage creativity and technical ability as students design and produce their own digital animations, learning key concepts such as storyboarding, frame sequencing, and digital graphics. 

    Each unit is carefully structured to build on prior learning, ensuring progression in both practical digital skills and theoretical knowledge. Throughout the course, students will develop critical thinking, problem-solving, and creative expression, all while reinforcing the importance of being safe, respectful, and responsible digital citizens in an increasingly connected world. 

    Year 8

    The Year 8 Computing curriculum builds upon the foundational knowledge developed in Year 7, extending students’ understanding of digital technology, coding, and creative media. The year begins with an advanced exploration of e-safety, focusing on how students’ digital choices affect their identity, privacy, and wellbeing in the modern online world. Students critically evaluate how data is collected, shared, and used, developing awareness of responsible digital citizenship. 

    They then transition into text-based programming through Python and Rapid Router, where they build logical problem-solving and debugging skills. Students gain an understanding of how code operates behind visual programs and begin creating their own interactive applications. The Binary, Bits and Bytes unit deepens their understanding of how data is represented and processed by computers, strengthening their theoretical knowledge of computing systems. 

    Creativity is developed through the Graphic Design World Cup project, where students use Photopea and Photoshop to apply professional design principles to real-world briefs. This encourages independence, originality, and technical confidence. The final two units introduce students to physical computing using the BBC Micro:bit, where they design, test, and code interactive digital devices. Students first explore block-based programming before progressing to Python-controlled Micro:bit projects, linking coding to real-world systems and automation. 

    Across the year, students refine key computational thinking skills — decomposition, abstraction, logic, and evaluation — while also enhancing digital literacy, problem-solving, and creativity. By the end of Year 8, learners have a strong understanding of both how digital systems work and how to design, code, and create with technology in responsible and innovative ways. 

    Year 9

    The Year 9 Computing curriculum consolidates and extends students’ digital, creative, and computational skills in preparation for GCSE-level study. The year begins with a Cybersecurity and MakeCode Arcade project, combining digital safety knowledge with programming through game design. Students explore real-world cyber threats, ethical hacking, and digital protection strategies. They then progress to advanced Python programming, reinforcing computational thinking and problem-solving through structured coding projects and Rapid Router challenges. 

    The Computer Networks unit deepens students’ theoretical understanding of how devices communicate, exploring data transfer, network hardware, and internet security. Creativity is reignited through the Thunkable App Development unit, where students design and build functional mobile applications, applying coding and user interface design principles. 

    Students further develop independence and ambition through advanced Scratch game projects, showcasing creativity, planning, and teamwork while applying advanced coding features. Finally, in Future Technologies, learners explore innovations such as AI, robotics, and IoT, creating multimedia “websites” that communicate their vision of digital futures. 

    Throughout the year, students refine their problem-solving, creativity, and digital literacy, applying technical knowledge in practical, purposeful contexts. By the end of Year 9, learners are confident digital creators, coders, and critical thinkers, well-prepared for the challenges of Enterprise and marketing or Creative iMedia or CS.  

    If you would like any more information about our Computing and Business curriculum, please contact Mr R Farooq Head of Computing and Business, by emailing rfarooq@colneprimet.co.uk, filling in the form on our contact us page or phoning the main office to arrange a call back.